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game crashed after i got a massive of cookies and wouldn't open again. had to delete it. was fun while i played.

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Yeah sorry school started and its been slow. Havent touched it in months. Also current build has huge memory issues and I've been pretty discouraged to continue. its open source if anyone else wants to

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With my playdate arriving soon, im looking forward to playing this. Any updates planned for release soon?

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The “full release” will be once I finish upgrades, optimize the code, and fix all the major bugs. I am on vacation, but know that progress is still continuing, albeit quite slowly.

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Well you should enjoy that vacation!

Thanks for the update!

1,888 CpS - woo hoo! Great game so far.

My humble two cents: If I had one wish it would be to unlock SFCave at the bottom of the screen. It would give you something else to do with the crank and offer bonus / multiplier cookies.

The crank will be more useful in the future. There will be upgrades as in the original cookie clicker, letting it scale and be more useful. Again, this is not a finished game, it’s only just playable. That’s why it’s alpha

:)

Three cheers for clickers! Here's hoping we can "save game" soon.

That might be done today ;)

Glad to see a clicker on Playdate!

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Excited to try this! Right now the site isn't allowing a sideload. "Could not find a top-level .pdx file."

Tried unzipping and re-zipping the file and somehow that worked. This is looking really promising!

yeah, it’s really weird. If you find something to fix that please let me know!

This worked for me too. I unzipped and re-compressed on my iPhone and was able to then upload successfully :)

Unzipping and re-zipping allowed it to get by the online sideloading, but nothing happens when I try to install it manually on the playdate. It'll say it installs, but I can back out and check again and it will go back to showing as uninstalled.

I found what’s causing the issue, working on a fix

I fixed it! The power shell script that compressed the build used a compression algorithm not recognized by the play date website, so instead of having a script automatically compress the build, I do it manually every commit :)